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Archive for the ‘Geek News’ Category

Supernatural Anime

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[Supernatural the Animation] will be a 22-episode season that will cover the storyline of the live-action version’s first two seasons. The first volume will ship on January 12 with the first two episodes. On February 2, the “Box 1” set will ship with episodes 3 to 12. On April 6, the “Box 2” set will ship with episodes 13 to 22. (There will be a different release schedule for the rental version of the project.)

The anime project will not only remake the best episodes from the live-action version, but also depict original episodes not seen in the live-action version. Those original episodes will include prologues of the Winchester brothers’ childhood, anime-only enemies, and episodes featuring secondary characters from the live-action version.

Supernatural creator Eric Kripke is credited as the anime project’s creator, and MADHOUSEMasao Maruyama is serving as executive producer. Naoya Takayama (Night HeadLiar Game) is supervising the series’ scripts, and Takahiro Yoshimatsu (Trigun) is designing the characters.

Written by Brando P

June 11, 2010 at 8:24 AM

Posted in Geek News, Random News

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First look at AMC’s Walking Dead

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First look at AMC's Walking Dead

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Written by Brando P

June 10, 2010 at 12:20 AM

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Sensors Turn Skin into Control Pad

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I guess people are getting sick of how electronics are getting smaller and smaller and consequently harder to use. Luckily, devices like the iPhone has simplify the interface making the customer interact solely by its touchscreen with no buttons whatsoever. But what would be even cooler is to turn your fucking arm into a touchscreen which has more buttons than any common sense would allow and make it easy for any new user. Hello future. [via bbc]

Mark Ward
Technology correspondent, BBC News

Skinput, Chris Harrison

The sensors can spot many different locations on the arm

Tapping your forearm or hand with a finger could soon be the way you interact with gadgets.

US researchers have found a way to work out where the tap touches and use that to control phones and music players.

Coupled with a tiny projector the system can use the skin as a surface on which to display menu choices, a number pad or a screen.

Early work suggests the system, called Skinput, can be learned with about 20 minutes of training.

“The human body is the ultimate input device,” Chris Harrison, Skinput’s creator, told BBC News.

Sound solution

He came up with the skin-based input system to overcome the problems of interacting with the gadgets we increasingly tote around.

Gadgets cannot shrink much further, said Mr Harrison, and their miniaturisation was being held back by the way people are forced to interact with them.

The size of human fingers dictates, to a great degree, how small portable devices can get. “We are becoming the bottleneck,” said Mr Harrison.

Skinput armband, Chris Harrison

A finished device would be far smaller than the bulky prototype

To get around this Mr Harrison, a PhD student in computer science at Carnegie Mellon and colleagues Desney Tan and Dan Morris from Microsoft Research, use sensors on the arm to listen for input.

A tap with a finger on the skin scatters useful acoustic signals throughout the arm, he said. Some waves travel along the skin surface and others propagate through the body. Even better, he said, the physiology of the arm makes it straightforward to work out where the skin was touched.

Differences in bone density, arm mass as well as the “filtering” effects that occur when sound waves travel through soft tissue and joints make many of the locations on the arm distinct.

Software coupled with the sensors can be taught which sound means which location. Different functions, start, stop, louder, softer, can be bound to different locations. The system can even be used to pick up very subtle movements such as a pinch or muscle twitch.

“The wonderful thing about the human body is that we are familiar with it,” said Mr Harrison. “Proprioception means that even if I spin you around in circles and tell you to touch your fingertips behind your back, you’ll be able to do it.”

“That gives people a lot more accuracy then we have ever had with a mouse,” he said.

Early trials show that after a short amount of training the sensor/software system can pick up a five-location system with accuracy in excess of 95%.

Accuracy does drop when 10 or more locations are used, said Mr Harrison, but having 10 means being able to dial numbers and use the text prediction system that comes as standard on many mobile phones.

The prototype developed by the research team sees the sensors enclosed in a bulky cuff. However, said Mr Harrison, it would be easy to scale them down and put them in a gadget little bigger than a wrist watch.

Mr Harrison said he envisages the device being used in three distinct ways.

The sensors could be coupled with Bluetooth to control a gadget, such as a mobile phone, in a pocket. It could be used to control a music player strapped to the upper arm.

Finally, he said, the sensors could work with a pico-projector that uses the forearm or hand as a display surface. This could show buttons, a hierarchical menu, a number pad or a small screen. Skinput can even be used to play games such as Tetris by tapping on fingers to rotate blocks.

Mr Harrison would not be drawn on how long it might take Skinput to get from the lab to a commercial product. “But,” he said, “in the future your hand could be your iPhone and your handset could be watch-sized on your wrist.”

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Written by Brando P

March 29, 2010 at 8:18 AM

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Wireless Electricity Coming Soon

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[via io9]

Ever wonder what it would mean to upgrade your power outlets? I’m not talking about green energy. These two technologies will fundamentally change what we mean by “electricity.”

Wireless Electricity

Companies like WiTriCity are developing ways to power up devices wirelessly from across a room. And you can already buy products like the Powerpad, a charger that powers up any device you set on top of it. Here is the founder of WiTriCity talking about his company’s technology a few months ago:

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Written by Brando P

March 10, 2010 at 11:59 PM

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Sony Prepping PSP phone

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Finally. Someone at Sony shows some sign of intelligence and is combining their handheld console with their phone device. People have been demanding this since the beginning and it seems that Sony is finally listening. In an effort to create hybrid network of all their electronic to a Sony Online Service, their phone company Sony Ericson is teaming up with the PSP team to create a PSP phone. [via Engadget]

You know who knows everything? People familiar with the matter. In particular, they know everything when “the matter” happens to be Sony’s handheld strategy for 2010, which is said to finally include an honest-to-goodnessPSP with phone capabilities — something the world’s been demanding for as long as they’ve wanted a Zunephone. According to the WSJ, the device is apparently part of a larger push by Sony to create an iTunes-like Utopian ecosystem of products this year that connect to Sony Online Service, an ecosystem that would also include a hybrid portable of some sort that “blurs distinctions among a netbook, an e-reader and a PlayStation Portable.” Details aren’t offered on this particular monster — but turning our attention back to the phone for a second, it’s claimed that Sony’s working with it in conjunction with the folks at Sony Ericsson under the direction of Kunimasa Suzuki, an exec largely responsible for the VAIO line who’s also involved with the PlayStation team. Of course, SE’s already taken some baby steps toward corporate harmony by bundlingRemote Play support with the Aino, but everyone knows that PSP compatibility is the panacea; Microsoft finally buckled on the Zunephone thing with the introduction of Windows Phone 7 Series, and there’s no reason why Sony shouldn’t follow suit.

Written by Brando P

March 10, 2010 at 2:18 AM

Posted in Games, Geek News

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Gesture Cube- the 3D Interface

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The game industry has inspired many new tech devices in the last few years. Including the Gesture cube which promotes using gesture to navigate with their product. A cube product that has every face enabled to interact with. A true 3D interface. Check out the video it is quite interesting. [via Engadget]

You know how it is — another day, another “magical” and “intuitive” input device — not unlikeImmersion’s Cubtile, which we first saw about a year ago. This time around the culprit is Gesture Cube, the heathen spawn of Ident’s “GestIC” electric field sensing technology (for 3D spatial movement tracking) and a couple German design studios. GestIC detects movements and distances in 3D space, enabling touch free gesture control. If this sounds good to you, wait until you see the YouTube demonstration, complete with all sorts of “magical” and “intuitive” interface ideas! It will really make you with you were a designer living in Germany, starring in YouTube videos for “magical” and “intuitive” design firms. We don’t know how much of a hurry we are to see this implemented in our fave hardware, but who knows? Maybe we’ll come around eventually — after all, Grippity did wonders for our words-per-minute. Video after the break.

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Written by Brando P

February 5, 2010 at 9:15 AM

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Sony Wants to Be Part of the Tablet Race

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After the announcement of the iPad, more and more companies are stepping forward saying that they are interested and will become an active player in the tablet industry. Sony being among one of the bigger companies. [via Engadget]

Sony has long said it would cautiously approach the tablet market while it built up its Reader e-book line, but it looks like things are picking up a little steam: CFO Nobuyuki Oneda said the company is “very interested” in the tablet market during his post-earnings report news conference. Oneda said that Sony’s “confident we have the skills to create a product,” and that “Time-wise we are a little behind the iPad but it’s a space we would like to be an active player in.” We could certainly see a Sony device about the size of the Reader Daily Edition making a splash, especially if it’s tied in with Sony’s new push at a unified online experience — and dare we hope for tablet remix of the Dash Internet Viewer (pictured above) based on the Chumby OS? Time will tell.

Written by Brando P

February 5, 2010 at 9:09 AM

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